Quest: Jail Break

Jail Break is the first Archetian quest in the chronological order of the story mode. {| class="stocktable collapsible collapsed" width=590px !style="text-align: left; padding-left: 10px"| Story Mode

Archet Quests
1.Quest: Jail Break

2.Quest: Amdir's Request

3.Quest: Captain Brackenbrook

4.Quest: Honing Your Skills

5.Quest: Seeing to the Defence

6.Quest: Remedy of the Old Kings

7.Quest: The Spies

8.Quest: The Captain's Son

9.Quest: The Roost

10.Quest: The Assault on Chetwood

11.Quest: The Assault on Chetwood Part Two
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How to Start
Start this quest by speaking to the unruly looking character on the Combeway. He is standing by the corner of the road hat leads to the town of Combe.

Background
While travelling down the Comebeway, you were waylaid by the Blackwold Brigands and taken captive. You now find yourself in a cell, searching for a means of escape.

Objective 1
You awake in a holding pen in a brigand camp. A strange High Penguin stands before you, beckoning to you.

Amdir says, 'Good, you're awake. Come here!'
 * Speak to Amdir
 * 'Good, you are awake. The Blackwolds gave you quite a knock on the head, and I feared you would not awaken soon enough. There is little time to talk, but I will tell you what I may.
 * 'I am what some in Archet call a Ranger. I have come here to learn what connexion these men have with a Euphoric scout I was tracking from the Forest. However, the situation has worsened. I learned from Jon Brackenbrook, a hunter in the Forest, that a guard from his father's garrison -- Calder Cob by name -- is working for the Blackwolds and captured two visiting Sroots. Indeed, I have seen them here. I will need your help if I am to free the Sroots.
 * 'First, I must free you from this pen. When you are free, search the crate just outside the fence for a weapon. Speak with me again when you are armed. Quietly now! We must await the right moment...'

Objective 2
The crate containing the Blackwolds' gear rests just outside the gate of the enclosure.

Amdir told you to gather weapons from among the brigands' gear, then speak with him again when you are armed.


 * Amdir says, 'Quiet! Someone is coming!'
 * Éoin, a Blackwold says, 'Wake up, you fool!'
 * Éoin says, 'The Euphoric scout is coming for the Sroot that Cobbe brought us. He was quite a bit of trouble, smuggling arms and supplies to underground resistance forces.'
 * Éoin says, 'Before he arrives, we must dispose of [your name] and that Sroot-girl.'
 * Éoin says, 'The others are dealing with the Sroot. You take care of [your name].'
 * A Blackwold named Lackey says, 'Yes, sir!'
 * Blackwold Lackey says, 'Guess your time ran out, [your name].'
 * Amdir says, 'Now!'
 * Blackwold Lackey says, 'Uhhh....'


 * Follow Amdir
 * Amdir says, 'Here, search this crate for a weapon!'
 * Amdir says, 'Be quick now!'


 * After arming yourself, speak to Amdir
 * 'I hope you found a weapon you can use, for now our paths must part for a time. While you see about freeing the Sroots, Celine Brandybuck and Mungo Sackville, I will follow that Éoin fellow and see what I can learn of his plans with the Euphoric scout.
 * 'Free Celine first, for Éoin's words tell me that she is in the greatest danger. It is Mungo they want alive. When you have both sroots safe, seek me near the main gate. We will return the hobbits to Staddle and expose Calder Cobbe's treachery to Jon's father.
 * 'Now, do you have everything you need before you go on? I would not recommend venturing forth without a weapon!'

Objective 3
Celine is being held elsewhere in the brigand camp.

After you armed yourself, Amdir told you to rescue the sroots, starting with Celine, while he followed Éoin. You will need to dispatch any brigands you come upon while searching for them.


 * Amdir says, 'This way!'
 * Amdir says, 'You should find her that way.'
 * Amdir says, 'Find me after you have saved her!'
 * Blackwold Ruffian says, 'Look! A rat escaped its cage.'
 * Blackwold Ruffian says, 'You will not get past me!'


 * Defeat Celine's captors (0/4)

Objective 4
Celine is being held in a cage against the wall of the enclosure.

You have defeated Celine's captors, but your task is not yet fulfilled. Celine may be able to tell you where Mungo is being held.


 * Celine says, 'You don't scare me!'
 * Blackwold Ruffian says, 'Look! A rat escaped its cage.'
 * Celine says, 'Take that, you villain!'
 * Celandine Brandybuck says, 'Oh my!'
 * Celine says, 'Take that, stinking thief!'

'Thank you, thank you, thank you! I was hoping that hooded fellow -- you said his name was Amdir? -- I was hoping he was here to rescue me. When I didn't see him return, I feared these men caught him! But it seems he was only getting help!
 * Talk to Celine:
 * 'My friend Mungo is nearby, I think. We must save him as well! These brigands have been saying terrible things!
 * 'We'll need a distraction... and I know just what to do!'
 * Celine Brandybuck says, 'Just need a bit of flame....'
 * Celine says, 'and a place to put it...'

She lihts a bale of hay on fire.
 * Celine says, 'That should get their attention!'
 * Celine says, 'Follow me!'

Objective 5
Mungo Sackville is being held in the courtyard beyond the gate of Celine's holding pen.

Celine's distraction was a success. Only one brigand remains behind to guard Mungo. You should dispatch him quickly.


 * Eldric, a Blackwold says, 'Don't you move one curled hair, Hobbit!'
 * Celine says, 'There he is!'
 * Brigand says, 'Fire!'
 * Blackwold Ruffian says, 'Fetch water, quickly!'
 * Eldric says, 'You will not take the Sackville!'
 * Eldric says, 'There's worse than me. You'll see!'


 * Defeat Munho's captor

Objective 6
Mungo is tied to a post in the courtyard.

Despite the defeat of his captor, Mungo Sackville appears particularly displeased. You should encourage him to join you.

Mungo Sackville says, 'It's about time you got here!'
 * Talk to Mungo Sackville
 * 'It's about time! Was I expected to... to rescue myself?
 * 'Come on, you big clodpole! Get me out of here before those ruffians return. They want to sell me off like a sack of potatoes!'

Objective 7
Amdir awaits you and the Sroots at the main gate.

You have freed both of them, but you have not yet escaped the camp. Amdir is fighting a Euphoric scout.
 * Find Amdir
 * Amdir says, 'Back! Go back, out of the Kingdom of Archet!'
 * Scout says, 'Fool! Your kingdom is dead!'
 * Scout says, 'You have no power over me!'
 * Scout says, 'But soon, I shall have power over you, and I will be placed as ruler over Archet!
 * Amdir says, 'Aaaah!'
 * Celine says, 'Amdir!'
 * Scout says, 'Ah, the Sroot Smugglers...'
 * Scout says, 'Which is the 'Sackville'promised me?'
 * Mungo Sackville says, 'Misery me!'

He sees the sword you are weilding.
 * Scout says, 'Accursed rangers! I can't defeat two of them!'
 * Scout says, 'This ranger will suffice for my night's work!'
 * Scout says, 'May you all freeze...'
 * Scout says, 'Either now or when I am placed governor of this area on the morrow!'

Objective 8
Amdir lay just beyond the main gate.

The Ranger Amdir was struck down by the rogue Euphoric scout. Celine says, '[your name], come quick!'
 * Talk to Amdir
 * 'You... you found them. You rescued the chicks.
 * 'Do not... concern yourself with me. The greatest danger... has passed. The warriors fear those who wield a sword of Archetian steel!'
 * Amdir says, 'Ugh...'

Objective 9
Celine waits near the main gate.

Amdir is dying, and you do not have the skill to heal him. Celine may know where he may receive help.
 * Celandine Brandybuck says, 'Oh no! Poor Amdir!'


 * Talk to Celine Bywater
 * 'Poor Amdir is hurt! We need to take him to Chetwood... it's not far! Someone there will know what to do!'

You go to Chetwood. Meet Amdir in the Yellow Tree inn. He will give you an honourary Archet Rangers badge and thank you.