Consortium of Champions

The Consortium of Champions is an upcoming strategy MMORPG being released for the Micro Hard and Soft operating system and published and developed by Tumult Entertainment. It is scheduled to be released across Antarctica by late-2014 and is a free to play game with in-game purchases able to be made on behalf of Tumult-Cash. The game is currently in Beta stage-two of it's development and is being beta tested by gamers in Shops Island and USA.

Background
The Consortium of Champions was conceived back in 2008 when multiple games were being developed by Snowtendo. Wanting to make a name for themselves and to jump into the gaming industry, Tumult decided to brainstorm the Consortium of Champions, a radical redesign from the classic style of beat-em-up games from the Snowtendo Vii and the PlaySystem, both console games. This would be the first time that a game expected to be popular would be released on a computer system.

Early Design and concept
The original concept of the Consortium was that it would be a fighter vs. fighter game where you pick a Hero and duke it out one on one with another person, or a pair facing each other otherwise. This idea was partially scrapped in exchange for a radical change: ditch the fighting, bring in strategic laning. The developers brought out three game modes to play in originally, likewise: PvP 5v5, PvP Randomized 6v6, and PvE Raiding 5vEnvironment. In each mode, they originally wanted it to be two lanes where you go around and defeat players or monster in exchange for currency to gain powerful items to eventually defeat your opponents. The problem was they did not know what camera angle they wanted to use, and several angles were thrown around. Eventually, the team agreed to go on a 2 month hiatus to solve the problem.

After the hiatus, they agreed on doing a 3rd person point of view over the proposed first person due to implications and the simplicity of it. Once they filled the request to the developers, applied environment limits, and basic character heights, the team was on their way to the basic framework of Consortium of Champions. All that was needed beyond that was a game engine and social-engine.

Omega Designing and Engineering
At around the beginning of production, the team ran into a problem: character models. Up to this moment, they have never discussed how to code in the game models for each of the Heroes that will be included in the starting game files. One bright designer had the idea to use a skeleton-polyhedron method. The basic idea behind it was that you make a basic line skeleton of the Hero, add basic lines for the outline, and use polyhedrons of assorted sizes and shapes to make the actual 3-D model for the Hero. The result is a high quality hero that can be beautifully rendered on most computers. Animators soon got to work on the flexible joints and coding for the Heroes, and the result of which is a moving, custom Hero that has a walking, running, laughing, attacking, critical striking, joking, and taunting animation, some more than others.

In order to make the battlefield, the limitations of a 2-lane arena was deemed too small and uneven for an average game. So, what the founder proposed was a 3-lane, multi-mob design with a centralized jungle in between each lane for special power-ups to a character. The lanes would be a top, middle, and bottom design encircling the map and between it. On either side, there will be the base of each team: Blue and Red team. 3 towers in each lane guard the base from enemies, and if all are broken, the central machine is exposed to enemies, which is able to be destroyed and exploded, upon which is a victory.

When the final environment for Alpha was made, the team decided that the PvE raid should be a separate map as compared to the same map that they would fight others on. Environment engineers soon made a 5 person instance with several bosses that can grant account buffs to be used in PvP games, such as increased currency gain, or decreased death time when killed in combat.

Heroes
Spaces avail: 62/70

Currently, there are 70 playable Heroes in Consortium of Champions.

Reception
Critics from Shops Island are already calling the game a "huge success in the beta market, but the fate of it in the release market looks bright." Many are also saying that it's the next big thing in gaming, rivaling many all-time fan favorites.

Trivia

 * This is a play on League of Legends, a hit real life game.