Club Penguin Generations

Club Penguin Generations is a game released for the Pbox 360 and PC. A demo for it was first available at EZ 2016 where it was met with critical backlash for both its sloppy/loose controls and its stiff controls (It makes a bit more sense in context). The game was released on March 29, 2017 and goes for 3,000 coins to download or purchase a physical copy of.

Gameplay
Throughout the different points of time the player will travel through, each has two missions that play very differently from each other.

The first has the player slowly platforming in a 2.5D area. This is seen as the easier of the two missions. Using the Power Leash the player is given after the first level, the player's puffle can home in on enemies. Occasionally, there will be multiple enemies to attack. In this case, the puffle will destroy all the enemies near each other from left to right, and then the pull from the leash will bring the player to where the puffle is, providing a fake sense of platforming action. This technique is needed to pass most levels, but enemies can alternatively be killed by belly-flopping on them. This mission variety uses more puzzles than gimmicks.

The second mission relies less on the power leash (As running into most enemies at high speeds will destroy them) and almost exclusively on the stopwatch the player has. The stopwatch can speed up time around the player, giving the illusion of running through the levels very, very fast. To prevent the missions from becoming boring, enemies are placed in areas that can quickly knock the player into bottomless pits, bottomless pits are under almost every jump, and the game will occasionally flip into a 2.5D perspective, allowing for more complicated platforming to be pulled off. This mission type often uses many gimmicks and not a lot of puzzles and, despite the measures taken to avoid it, is often criticized for being boring and too easy.

Plot
The plot begins with the player celebrating Club Penguin's 11th anniversary when suddenly, time and space itself begins to rip apart and swirl into an endless, purple void. The player is the only one at the party to survive long enough to be rescued by the Time Trekker, and by extension, Gary, who teleports them into a place outside of Club Penguin's timeline. He explains something is destroying the timeline of Club Penguin until nobody remembers anything about it and is forced to move to CPI. He tasks the player, one of the only "survivors", to protect certain areas of the timeline before they're destroyed.

Occasionally, the player will either be forced to complete a certain bonus challenge (out of many offered) to proceed, or encounter a challenger or boss battle who will either steal a mandatory item, forcing the player to retrieve it, or block the way to the next area until the player kills it respectively.

At the end of the journey, the player finally comes face-to-face with the thing behind the destruction; Future Protobot, piloted not only by Herbert, but by CPI Herbert from the future who wants to ensure nobody ever remembers Club Penguin. After a lengthy battle, the Protobot, along with both Herberts, the player, and his puffle, fall into the very beginning of the timeline, Club Penguin's Beta Party, where they can do nothing but watch as the party is finally devoured along with them and erased from existence forever.

Basically, it's an excuse plot.

Enemies

 * Microbots - The most basic enemy. Won't attack you at all. They're simply attack fodder. Comes in test bot, buoy, and horse varieties. (Recycling Plant 2)
 * Viruses - Enemies that will attack, but not very dangerous at all. The red variety hunts you down, the yellows jump, and the purples wander aimlessly, but do a lot of damage. (Recycling Plant 1)
 * Box Penguins - They move slow, but will summon more Box Penguins when they spot you. One hit will turn them back to regular penguins. (Box Dimension)
 * Puffles - Herbert's Brain Box is back and is hypnotizing various puffles to either be attack fodder, or try to kill the player. (Various)
 * Orange Puffles - They mainly just sit on floating boxes and sit there. If the player comes close, they will attempt to lick them, which will cause damage, but they are mostly attack fodder. (Box Dimension)
 * Green Puffles - They will fly up and down in a set position, home in on the player, or attempt to drop large objects such as boulders or anvils on them. (Flight Festival)
 * Red Puffles - They will shoot out of cannons positioned
 * Dragons - Penguins in dragon costumes. They will bite, scratch, and breathe fire in an attempt to harm the player. They take less hits to defeat than knights, but attack faster. (Knight's Quest 1)
 * Knights - Penguins dressed up as Knights. They will swipe at or charge into (If the Knight has a Noble Horse) the player with either a shield or a lance. They are much slower than Dragons, but they take longer to defeat and they hit harder, making them more of a nuisance. (Knight's Quest 2)
 * Purple Republic - Big nuisances. Many variants cannot be defeated, as they use cheap tactics. A regular PR member simply drills out in the open, acting as an obstacle. (Various)
 * Purple Republic Member - See Above. (The Fair 1)
 * Purple Republic Hose - Annoying fellow who hides behind things and squirts the player with water occasionally. (The Fair 1)

Giant Enemies

 * Ringmaster - The yellow puffle leader of the Great Puffle Circus, now under Herbert's command. He normally does nothing as just lingers in the background, but if the player waits around in the Circus for too long, he will summon many red puffles to attack. While not nearly as big as the other giant enemies, he counts as a larger threat than most enemies. (The Fair 1)
 * Space Squid - The giant, mechanical space squid seen in The Amazement Park crushes parts of the eponymous Space Squid coaster to get the player to fall off. Once the player avoids his geniously engineered tentacles, they will then ride straight into the squid's face. The player will be prompted to jump out of the coaster cart they are currently in, and if done correctly, will land inside Tumbleweed Town unscathed and with the squid exploding behind them. (The Fair 2)

Bosses

 * X-Treme (Challenger) - The fight against X-Treme isn't really a fight, but rather a race throughout the mines on Club Penguin. Here the carting skills you were taught in the first three levels are put to the test. This is the only challenger to be fought with an entirely Mission 1 perspective and moveset.
 * Ultimate Protobot 10,000 - Strangely, this battle is highly reminiscent of the encounter with Protobot in the DS game "Club Penguin: Elite Penguin Force", taking place on the Tallest Mountain. Protobot can hurl boulders, fly, spin back and forth across the arena, and use laser vision. To damage it, the player must attack the ticket booth three times until it breaks while Protobot is on the edge of the mountain. To make it tip over and fall off, the player must then deliver the finishing blow to the yellow capsule on Protobot's head, which will break it open. This is the only major boss to be fought with a Mission 1 perspective and moveset.
 * Skip (Challenger) - The skirmish with Skip begins very much like it did in the Hallow's Eve's past. Skip absorbs the energy from the ghost puffles on the Puffle Hotel's 13th floor and adds their power to his. To attack, he will occasionally bite the player, send waves of ghost energy at them, try to smash them with his ghost hands, and summon unpredictable eruptions of ghost energy from the floor in later phases. The player must fight Skip in 2.5D, as the main arena is a ring around Skip. To defeat him, the player must wait until Skip attempts to smash them, and stand directly to the right of his giant, green fists, so that the floorboards launch them up. They then must quickly attack the unstable roof above Skip to get it to crumble on him and hurt him. Skip can only take 4 hits before he admits defeat.
 * Scorn - The confrontation on the Mountain of Misery begins with Scorn summoning four Spheres of Starlight to protect himself while the Sky Kingdom above begins to crumble and fall onto Club Penguin. The player will need the Thunder Blade from Skip to fight Scorn. The entirety of the battle consists of the player preforming extremely tight platforming. One mistake will send them plummeting to their doom. Once they reach Scorn, they must attack one of the Spheres to turn off the protection temporarily and then slash Scorn. Rinse ad repeat until the battle is won and the Sky Kingdom is restored. Something to note, there is a time limit present due to the falling Sky Kingdom. If the player fails to win in time, they will be crushed and die instantly.